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If you have been grinding Arc Raiders for a while, you have probably noticed that Trials are what really move your rank, almost as much as any ARC Raiders BluePrint you unlock along the way. They are not throwaway side missions; they sit there on the menu every week, quietly judging how good your best run is. The score only cares about a single raid Topside, so you cannot slowly stack progress over ten messy games. You need that one clean, loud, everything-goes-right attempt. The sneaky part is the map conditions. When Electromagnetic Storm or Night Raid pops up, you want to drop in straight away because the points are doubled, and that is usually how people hit around 4,000 points and nail the three‑star Epic rewards.
For the “trash” enemies like Ticks, Fireballs and Hornets, Buried City ends up being the comfort pick. The layout is tight, you bounce between the Parking Garage and the Galleria, and you are almost never walking around with nothing to shoot. You can try Stella Montis if you are bored, especially the lobby area, but it is a bit of a coin flip. You will have runs where Shredders show up, erase your health bar in seconds, and there goes your “perfect” trial attempt. Most players who care about leaderboard scores stick to Buried City because it is predictable and does not waste time.
Buried City also shines for the Supply Drop objective. The map is small enough that, once you know the routes, you can sprint from one drop to the next without burning half the match on travel. It feels a bit like doing laps, but it works. Wasps are a different thing entirely. You want open ground and good sightlines, so heading to The Blue Gate or Dam Battlegrounds makes life easier. One risky trick that works way better than it should is letting a Snitch spot you on purpose. Once it screams for help, you will usually get Wasp waves piling in fast, and your damage number climbs quickly. Just make sure you actually bring enough ammo and a gun that can keep up, or you will be stuck hiding behind cover waiting for cooldowns.
When the Trials want Bastions, you are back to Buried City again, this time around Marano Park. Bastions soak damage, so you are much better off turning up with Wolfpack Grenades or any gear that strips armour quickly. Having random players nearby, even if they are not in your party, helps a lot; they draw some aggro and you get cleaner angles for crits. Things get more serious when the list mentions Queens or Matriarchs. You will usually find them at Spaceport or Dam, and they are not really made for casual solo farming. Unless your gear is stacked and you know the patterns by heart, you are better off queueing with a squad that actually focuses them instead of chasing every minor objective on the map.
The real pressure kicks in with the weekly reset. Every Monday morning the leaderboard wipes, so the race starts again and those early runs suddenly matter. If you manage to land in the top 30 players for the week, you jump two ranks, while the next 30 get pushed up one rank, which is why a single god‑tier raid during a good map condition can be worth more than hours of average play with a fancy BluePrint in ARC Raiders sitting in your stash. Most people chasing those spots plan their grind around the weather modifiers and avoid wasting their best attempts on low‑multiplier runs, because once you feel how fast your rank moves with a perfect storm raid, it is hard to go back to slower, safer matches.
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